{"product_id":"9783837644791","title":"Digital Culture \u0026 Society (DCS)","description":"\u003cp\u003eThis double issue of \u003ci\u003eDigital Culture \u0026amp; Society\u003c\/i\u003e addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: \u003ci\u003elaborious play\u003c\/i\u003e and \u003ci\u003eplayful work\u003c\/i\u003e.\u003c\/p\u003e\u003cp\u003eThe term \u003ci\u003elaborious play\u003c\/i\u003e points to practices and processes that turn playful activities into hard work. \u003ci\u003eLaborious play \u003c\/i\u003ehappens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.\u003c\/p\u003e\u003cp\u003eA complementary phenomenon to that of \u003ci\u003elaborious play\u003c\/i\u003e is the practice and concept of \u003ci\u003eplayful work\u003c\/i\u003e. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.\u003c\/p\u003e","brand":"transcript","offers":[{"title":"Default Title","offer_id":65418502930781,"sku":null,"price":25.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1041\/3893\/2573\/files\/9783837644791.jpg?v=1789945823","url":"https:\/\/shop.gazellebookservices.co.uk\/products\/9783837644791","provider":"Gazelle Book Services","version":"1.0","type":"link"}